Elite: Dangerous will support Oculus Rift from March 28
At the end of January, craftsmen from Frontier Development claimed that they were not going to spray forces to simultaneously screw Elite: Dangerous support of two helmets of virtual reality at once, eventually giving the priority of Vive from HTC. However, it now turns out that the developers have not abandoned Oculus Rift.
According to the chief management company David Braiben (David Braben), at that time, under the terms of the contract with Oculus vr, The creators of the space simulator did not have the right to disclose some details. But now you can already.
Frontier Development officially confirmed that users Elite: Dangerous They will be able to go to virtual reality with Oculus Rift on the first day of the release of the consumer version of the helmet, that is, from March 28. And completely free. Whereas those who want to spend money on their favorite game will be able to do this with the help of a special Deluxe Edition, which will justify in Oculus Store and will include the very very Elite: Dangerous, Horizons and a set of paints, coupled with a decorative figure on the dashboard.
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Elite: Dangerous
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In my opinion, of modern companies https://nongamstopcasinosites.co.uk/review/slots-amigo/ making iron, they know about standardization only AMD. For all the others are closed in their worldly and patent every sneeze, otherwise, suddenly someone else can make money on this!
There would be Dinput, as before and no one would fuck the brains with the fact that their old gamepads do not work in new games.
Now only the owners of very old gamepads fuck their brains.
But if the Director’s Party would still be developers and players would have to fuck their brains with a bunch of other problems, such as the implementation of compatibility with console parades under which control is sharpened
Xinput – full compatibility with console gamepads without any if, without alteration of something and without fucking brains with anything. With the exception of whining that the old gamepad does not pull new games. Monopolization occurred precisely due to the convenience of such gamepads, but Winda does not prohibit Gabena for their own with Blackjack and papillae.
Yolins yes, but small -haired ones often standardized all this garbage. For example, xinput for gamepads, who knows what a garbage would do without him.
I have AIDS Link Gampad, with a switch to 2 of these modes, maybe then with helmets someone will do this, who knows.
They have different things:
Iron
Drivers
API – a piece of code on which it is convenient to implement support in your project
SDK – software for development.
Due to the last 2 points, one cannot implement one support for both helmets. Large corporations begin to sound what standardization is, and therefore everyone saws in their own way
In fact, the problem of the last 2 points is quickly solved by some kind of external framework, which will essentially offer the third standard, which will depend on the connected helmet by pulling its API. According to the same scheme, the commercial development of applications for mobile phones works, there are also divorced standards for every sneezer, some on its own subset of Java, others on Objective-C, others are generally on C# or C# or .Net. And the final application, at the request of the customer, should be everywhere, look and to use the same way, as a result, they sculpt Web an application that even on the refrigerator will start if there is a browser there.
So IMHO different standards are not a problem, especially if they are included in advance in the popular engines such as Unity or ANRIAL, and somehow they unify communication with them in order to even forget that the helmets of different.
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Damn the game itself is damn good, I would like to look at it in Oculus or HTS Vive and fly away "into infinity and further"
There would be Dinput, as before and no one would fuck the brains with the fact that their old gamepads do not work in new games. Plus there would be more opportunities for setting up any gamepad. In general, it would be better to live without such excellent standardization, which, in its own way, was monopolization and initially almost an ultimatical argument to buy Mycrosoft gamepads, although of course alternatives and other manufacturers also appeared ..
