Sekiro circulation: Shadows Die Twice exceeded 3.8 million copies
The news reports Kadokawa Corporation, Parental company Fromsoftware. The indicated circulation includes digital and physical versions of the game for all three platforms around the world. Data are calculated until June 30, so there is a possibility that actual shipments Sekiro At the moment, have already been exceeded for 4 million.
For comparison: Sales of original Dark Souls In the first one and a half years, they amounted to 2.37 million copies, Dark Souls II for the first year – over 2.5 million, Dark Souls III in a month with a little reached 3 million shipments, and Bloodborne for six months – 2 million shipments. Apparently, Sekiro became one of the most successful games Fromsoftware.
Recall that soon the main ideologist of the "mental" series Hidetaka Miyazaki (Hidetaka miyazaki) will release its next game – Elden Ring. They say that it will be shown to the chosen representatives of the press on Gamescom 2019-perhaps some gameplay personnel will fall asleep and we are with you!
Sekiro: Shadows Die Twice Total Sell in Has Reted 3.8 Million as June 30th 2019. Pic.Twitter.COM/SG7CJI8JEE
– Daniel Ahmad (@zhugeex) August 9, 2019
August 9, 2019 Colorful mobile Mmorpg Skylore invites you to open testing
August 9, 2019 Juicy Anime in the Fresh Indivisible Trailer – Role -Minut Action from the Creators of Skullgirls
Sekiro: Shadows Die Twice
The best comments
There were conversations that Okiriro was supposed to be part of Tenchu, therefore, unfortunately, I would not particularly hope for this.
Hykh, given that the parcel is a mechanic in itself is very complicated, a statement about simplicity sounds Ironically WITH:
Stealth in Okiriro is one of the tools. The splendor of Sekiro is that it allows you to use all the tools (well, in general, although different people, different prostheses and racks from my empirical experience), which gives sensations awards for their actions. In terms of the fact that in Octero Em. The main boss is GG, not his opponents, the effect comes out amazing. But. This is if the game caused you emotional empathy. X)
Well, even with the tram timings of the parrying, you still need to memorize trial and error in close combat, where each missed blow is very painful. Whether the case is Dark Souls, where you can shake almost everything with a shield or focus on a range damag and win everything at all.
Maybe someday Fromsoftware will remember the good Tenchu series and continue it or at least make remakes of already released.
Well, yes, the shield in the third does not work so reliably, but most often the swirling scheme \ around the enemy and the shield works) sometimes you just have to come up with something else) plus the minus of course.
Ugh you, and also confused Achivka https://non-uk-casinos.co.uk/review/golden-pharaoh-casino/ in the sex for there is no PC (
Here is the main ending of the Octiro, which the majority goes to 1m passage. 23%. T.e. quite at the level of DS3, which no one was particularly scolded for the difficulty)
The first DS kills you with gravity and an awesome MAP design of the end of the game (spoiler net). So, with the right builds, problems only with Midira – but this is solved by phantoms or um. hands.
It’s just that you play the sectiro for ahem **** Dex Bild ahaha. Octo as a whole, the revolution for Fromoma and one of the best games in terms of conceptual philosophy of the project and its implementation in practice. This is really Souls 2.0, but it is too chamber and filigree so that it can be recreated again. An experiment that everyone liked, but it will not work in the concept of ordinary Souls. Here we can already talk about the line that passes between the single with slasher and partially online rapg action, but why. The main thing is that they do not abandon their developments to the landfill. I ask only that. X)
How much I love souls, I was so penetrated. Mostly due to the fact that the game is more dynamic than souls a hundred times.
Glad for Fromom. I hope their golden ring will be more like a security.
Damn, I never loved the same story, but I went through the ax with great pleasure. True, it seems to me that the ax is much simpler than the souls
She was her (even the publisher is the same as the previous tenchs, hinting), only then they realized that they had gone too far from the concept of tench, so they simply untied the game from the series.
I did not play in the ds 3 for the magician, but in DS 1 and 2 magicians/pyromants it is an imba (except for DLC to the second part, especially in the snowy DLC where in enemies (the damn deer of Santa Claus), so scraped that I just spat and they cut them off with a sword.To. It was stupid faster), coated with buff, went to the boss pulled 1-2 times with spell, dodged, ran away, repeat until the boss did not die, and the bosses from the spells were dead very quickly.
Maybe.
I can’t compare, for I just tried to play my souls, but I didn’t go.
Too slow hero) plus the atmosphere is too pressing for me.
But the sex is straight fire! And all this topic is ninjavka. Well, it’s very good 🙂
True, I lost my nerves decently before I found an approach to each mini-boss)
Different endings do not mean that their different people knocked out, Souls like the game very often pass several times. Therefore, I just took the most popular ending that the majority came to – and compared it to the most popular ending of DS3. It is important not the percentage in itself, but the fact that it is approximately equal to the percentage of other games. What tells us about the complexity of the game.
When I first turned on DS1, I first died after almost 3 hours of play, and I died because they killed me through the wall, a sword, a default mob. Then I realized that DS2 against the background of the first is the perfect port.
I started in DS 1 to DS 2, I got cursed with obscenities and without DS Fix (or with him, I don’t remember already) to the pots, and then I abandoned it and returned to it, already passing completely ds 2. DS 2 was already easier, especially in the Canticer Clerik \ Magic Bilds HD+ Ring. Although it was funny to dance around enemies with a shield. Don’t know. Right now a half -worn gameplay 3 ds and fast gameplay secero \ BB I like more.
Absolutely differently, Okiriro is played more as the rhythm of games, there are no souls.
And the absence of RPG in the list is precisely the consequence of the fact that the outfits have cut the opportunity to play another role, and not vice versa.
AND? This is called the change of genre. If in Action/Adveture, introduce a full pumping with different roles and it will be Action/RPG.
In addition to Oyro and one, although no, there was also Deracine.
It’s just that Sekiro was cut off the opportunity to play not dodging (just the absence in the RPG genres) – all other elements are exactly the same.
Is it true? You definitely don’t go? T.e. In the Solsi there was the opportunity to 100% vansa enemies knocking out Posture? In the Solsi there was the Posture parameter itself? There was horizontal pumping in the Solses? Maybe the stealth was? Or there was an endless stamine in the Souls? Or vertical gameplay? Or improvement of the character by searching for items on locations? Or new abilities were given in the Souls (well, as in Octo with a reflection of lightning or the parrying of Mikiri)?
Let’s not be nonsense to say that it is played the same because just a gameplain ton, unlike BB and DS.
> And about those elements to which a pre -prescribed hero, whom the player cannot change, could influence the plot, on the interaction with NPC, on the ENT.
It affects, the ending can be obtained much in advance to the end, in addition in which century, everything is more or less clear, and do not come up with a bunch of theories what is happening and why.
> But the nifiga, the silent Chosen unded in this regard is practically identical to the wolf (the benefits of what GG can speak), with the only difference being that the wolf has only one path and one gameplay.
Not one path, you are overtaking from the castle of Asina you have at least 3 different ways to choose from. What is bad in one gameplay if the game was not declared as Action/RPG? From the very beginning they said that it would not be DS, and in the end they did not DS, oh my Lord what horror!
T.e. genres now do not exist, and they are created by hype? I demand a witcher-Lick in the studio.
I don’t know about the ax, but in the blade, people accurately betrayed a cut out a cut out of the game (and even a cut location was made accessible to everyone). And for the first part (version for boxing) there is a whole program that can adjust the saves.
Lol was either in the first, or in the second part, when the enemies have not yet loaded, but have already fired you.
No, they won’t, the stealth there is a simplification for breaking into a crowd of enemies, and not the main method of stripping location.
