Another blog about the Demo version festival: February 2023
Festival "Games to be" – this is a multi -day holiday, during which players can try demo versions of games, communicate with developers, watch broadcasts and learn about games that will be released Steam. Usually Steam holds three festivals every year: in February, June and October
Town from SteamWorks documentation
A little about.
Although this blog is the first for me on this topic, I still know that you have most likely have seen either a selection of games from the festival from Stepan Peskov in the "First Stride" section, or one of the blogs from users Dexit86, ALADOS or BALROGKOLYANAN. This is the reason for choosing such a blog name: he has the same. And in the future it will play into the hands of it, since it will be enough just to change the month and year! Kh.
Well, one important nuance to which I will ask you to close your eyes: screenshots taken from the pages of games in Steam. The reason for this incident is simple: I simply did not do them, because initially I did not plan to sit down for this blog. In addition, in any case, they in any case with the task of showing the appearance of the game cope. Nevertheless, if that: comments are open!
Now that more or less important nuances have been indicated, you can proceed to the main part. Pleasant acquaintance!
Metroidvanias
Roguelikes
Retro Style
Adventures
Visual Novels
Lovecraft Style
Rhythm Games
Point-And-Click’s
Turn-BASED TACTICS
Platformers
Green Zone
Yellow Zone
Red Zone
I don’t know how it happened, but I have a whole bingo from the meteorno in anime stylistic, where a female character is under the control of the player. At the same time, each of these games boasts both an interesting and/or pleasant visual, and a sound that does not cause any complaints from me. However, the language will not turn to call their gameplay anymore, so at least one game from this group is likely to be able to interest you.
The first in line will be Grim Guardians: Demon Purge. This game gives very strongly the spirit of the classic games of the series Castlevania both stylistically and gameplay. However, there is Grim Guardians One interesting, selling it twice, Fishechka: cooperative. So if you have a reliable partner, take a closer look at this game. But consider it for solitary passage.
Let’s just say: there is a high probability of having to receive tests and/or pleasure from passing into the power of large concessions for the player even highly difficult. As an example, I will give the situation with the bosses, but before that I will give out a little introductory for context.
And during the study of the castle, such a gameplay mechanics works very well, because if you ruin the second one with your crooked hands, minus from the counter of attempts. And such a punishment shaves the fear of loss, forcing the player to play carefully and thoughtfully. But now this does not work on the bosses, since not only do the control points just before the boss itself and you do not risk reaching even more focused, but the bosses themselves do not completely restore their health points, allowing the player not only without problems to learn patterns, but also not to lose their attempts, endlessly pumping out the defeated partner without any special problems.
Gestalt: Steam & Cinder, Compared to the previous game, it is much more like modern meteorbing: the enemies are thicker and their number in the room is fixed; Dandrium Tree as a reference to Path of Exile; the use of the entire arsenal of the heroine, not only for the destruction of enemies, but also for the passage of rooms and t.D. and t.p. So I recommend this game if you like a more thoughtful and slow gameplay with an intriguing plot.
However, c Gestalt I was embarrassed only two points. First: the presence of two dumps prescribed on diametrically different buttons on the gamepad. Moreover, these buttons perform the action fixed for them: LT for somersault back and b for rolling forward. I understand that it is difficult, but. Why it was impossible to make contextually dependent dodgers and hang them on LT and RT?!
The second is the battle with the final boss. I repent, I remembered that the heroine could sit only when he saw GIF on the page of the game in Steam, But, nevertheless, this even more raises the question that sounds only “why the heroine passes damage from the beam during the rolling, which has the frames of invulnerability?"In addition to everything else, the boss itself is quite stuffy: first you need to remove the tangible strip of energy, and only then start lowering its strip of lives until his defense has returned. And this is not to mention the fact that for some time it is also fixed, without reacting to energy shots!
Start any conversation about Rusted Moss First of all, it is necessary with the main gameplay hymnic, whose name is a hook with an elastic rope. Almost all platforming is built on it in the game, including battles with bosses. For this reason, how quickly you can master this tool will depend not only the amount of health, but in principle, the very fact of passing the game.
Otherwise, this is quite a good meteorbowing, to which I have no special complaints. Therefore, I strongly recommend that you familiarize yourself with Rusted Moss, The benefit of demo version has not disappeared anywhere. And, most likely, it will not disappear, since it was possible to play in it long before the festival.
Dragonbell: XI – This is a Chinese clone Hollow Knight. Not without its gameplay features in the form of a pull -up heroine to enemies of the hands to knock out the resources necessary for the treatment, but nevertheless, visual and emphasis on the platform part are too much shine through the object of inspiration. And I would not call it something bad, as it is played Dragonbell nice, but I can’t exclude that for you it can be a serious minus.
And here is the first Imposter List – Elypse. And, to be honest, I would stuff it into another group, if there was no word in the description of this game. In addition, this is a good way to introduce you to a peculiar representative of me called "yellow zone". To understand the essence: games from this category can have interesting ideas, gameplay or visual style, but the number of problems does not cause any desire to recommend them to familiarize them or simply time was not enough for the final verdict. It is for these reasons that I do not exclude probabilities in which these games may like it exactly. Simple reasons at least for their mention, aren’t?
Let’s get back to Elypse. The problems of this game can be described only "not polished concept". The gameplay in it strongly relies on the character’s movement and platforming system, which is expressed, in addition to left -design, in the presence of a jerk and shooting, allowing to be fixed in the air to select the direction. Only because of the large size of the rooms, be prepared for "seduction" at the control points. Yes, any complex sequences of actions are not required for their passage, but already at the early stage you have to memorize everything with preliminary intelligence with many samples and errors, since all obstacles are outside the screen.
But here you also need to fight enemies. Of course, they fly away from one shot, but. The problem is that the hero too. One random poke from an obstacle or enemy is enough to go straight to the control point. Although they are placed in democratic quantities, not always and not everywhere.
And add here the lack of a slowdown in the time during fixation in the air, without which shooting enemies, if you do not instantly throw a projectile in them, with a high degree of probability will send the hero to the control point. And this I am silent about the need to make a jerk to reload the function of shooting, which sounds interesting on paper, but in practice with the above "features" causes discomfort and indignation. So thanks, but no, Elypse Not for me!
Although this group does not have the same incredible coincidence as in the previous one, the fact of belonging to the games presented in it to this genre still greatly connects them in my eyes with each other, even despite the essential differences in the visual style and game mechanics. So if you don’t like 2D, then there is 3D.
And, well, again, I will highlight in advance the fact that the visual and sound components of most of the games presented in this group do not cause any rejection and/or irritation during the passage.
Oblivion Override It is, albeit peppy, but quite standard slasher by type Dead Cells, Where of the interesting there is peace and pumping according to the classical system "of three options to choose from", where you need to knock yourself out of different costs passive and active skills. I did not see meta-progression in demo, so I can’t say anything about it.
But what can I say for sure: the movement of the hero is felt as if made by the method of copy -paste pieces of code from free lessons on the network. Although, the longer I think about this, the more it seems that the high sensitivity and abuse of the hero is to blame for everything. It is a pity to check the hunch, I can no longer, they removed the demo version, collecting all the reviews from the players for further optimization.
And since he mentioned optimization: the demo version had a small, but quite significant problem in the form of a departure after death, which was thrown back at the very beginning. I’m not sure if the developers’ hands or my weak laptop are to blame, but the fact remains: for the third time I no longer wanted to launch it.
However, in my list of desired Oblivion Override I flew away anyway, as I was interested in the setting. And to the release, I believe that the problem with the flights will definitely be corrected.
Each time, seeing a company in the publishers/developers of any game Alawar, I genuinely express my extreme degree of surprise. Their activities very rarely flashes in the info, and to follow them on purpose. It would be time already, perhaps. In any case, from Alawar A new game called us awaits us Wall World And.
This is literally Dome Keeper with a altered coordinate axis and reschin of a motionless dome in a movable fur. In addition, it is necessary to extract resources from not one deep and wide mine, but from many not related to each other. In addition, the currency of the meta-progression is extracted from each dug block, thereby allowing the player to quickly pump the characteristics of the combat robot and crawl down on the endless wall longer, studying its biomes and looking for interest zones with lore notes.
I have special complaints to Wall World did not arise, so the game calmly flew to my list of desired.
Arcrunner – A mechanically standard third -person shooter with a cooperative up to three people. Of any gameplay features, only a kind of mechanics can be distinguished, as I call it, "resonance". If you describe it is capacious, then this is a mechanic for obtaining any bonuses if there is an improvement in the character of the character that is indicated on the weapons of weapons selected from opponents/chests. It will not turn to call it vital in my life, since all these significant increments are not particularly felt, but to call it pleasant – yes.
But what is felt very noticeable is the choice of class. Unlike my friend that I tried to go through a demo on a soldier, I made races in Solo on the Assassin and. I declare with all responsibility that this class is suitable only for cooperative passage. Departure into invisibility without the ability to shoot or hit while it acts – garbage. This could work in PVP, but not in PVE. And I am still silent about the disgusting realization of his katana.
I dare to bet before the game’s exit: in a detachment of two people, the best option would be to take a soldier and an engineer inaccessible in demo version than an assassin. I will put, of course, absolutely nothing! Kh.
Dust & Neon It is an isometric luter-player in the setting of the Wild West with an admixture. Yes, they just threw robots there and with the words "and so will go away", after which they simply continued the development. This is by no means minus, I just really want to call this setting in one word in one word, but it will not be true to call it steam- or dieselpancam, the word Futuristic in the description is slightly crushed, and the plasmapanka does not exist.
But what is definitely noticeable and causes me, who has passed both parts Hotline Miami Several times, severe irritation, is the lack of the ability to press the button to attach the camera to the curser. Moreover, this claim of the greet due to the presence of sniper rifles in the game, from which you have to shoot at opponents almost close. Yes, this class of weapons has a number of characteristic advantages a la dam and accuracy, but in a shootout with a crowd of enemies it is much more convenient to use pistols or shotguns.
That, by the way, me in Dust & Neon Hard was very hooked, so this is how weapons can form a playlist around itself. By focusing on pistols, you can hide behind shelters and, leaning out only for a moment, quickly shoot opponents with accurate shots. With a shotgun, it will be quite calmly possible to shoot from a hip without accurate aiming, letting the enemies as close as possible to yourself and not forgetting to constantly roll as if it were Souls-Like.
And this I still do not paint the main gameplay mechanics of the game, which favorably contributes to the manifestation of the feeling of vigor in shootouts – reloading. Thanks to it, with proper dexterity, you can arrange whole "gasoline" baths from a pile of tin armies of enemies! The main thing is only to quickly throw a cartridge into a weapon.
From this moment it begins "Yellow zone"A pants group, which opens Super RAFT Boat Together. At its core, this is a fairly ordinary isometric shooter for cooperative passage with the only feature – under the feet of the heroes there is a wooden raft.
It must be expanded, strengthened, repaired and protected, because otherwise the character controlled by the player will be in the water, while in which you cannot shoot. In addition, without expansion, not only there will be little space for evading dangers, but it will not work to “catch” and open the chests that are sailing by the resources, so that the raft here is vital.
But with him there are a couple of significant problems, one of which is non -working strengthening. I sincerely do not understand why it is here, if any enemy, breaks the fortified cage with the same speed as the usual. No, maybe I’m just mistaken, and in fact this has a completely different function, but then the question is in response: "And what?"
The second problem follows from the mechanics of the construction of the raft. Put a piece of wood on an empty cage or to strengthen it worth a unit. Something that is put on the timer and has a ceiling in accumulation in the amount of 4. At the same time, the rollback of this resource is quite fast, which is why at least some tactical component is lost, turning into a banal cycle "Shot-wailed-wrapped-nyakkal-wrapped up". At the same time, purely does not care where you get the mouse button, because the quantity is important, not the quality.
Not quite a problem, but in me in Super RAFT Boat Together Ganpley did not like it very much. And to be more precise, I find it not a very good decision to make fast opponents coming on all sides crowds, and give the player only two slow weapons. In this case, only the bombing can be called as effective as possible, since his shell after the shot remains on the water.
BUT! Since I played solo in her, I can’t exclude that in a cooperative with a crowd of friends the game shows himself much better and more fun.
Next sparkles yellowness we have a first -person humorous pung Dad by the Sword. And with jokes in the game I have no problems: they can call an easy silly smile and thanks for that. What cannot be said about a specific combat mechanics.
I really do not want to drown in the description of all the complaints I have, because for this you will have to almost rewrite all the training, so let me do with one single example: parrying. To perform it, you need to hold the block on the PKM in the direction of the enemy’s attack, but at the moment before the blow itself, squeeze the button, press the movement button in the anti -antique side and squeeze LKM for attack. Surprise-Surprise: We have the solution of combat mechanics here Mordhau! Why and for anyone is incomprehensible, but definitely not for me.
Oh yes! And the gamepad does not work in the demo version.
A group of games causing light nostalgia for times with low resolution and high contrast. Yes, this is the only parameter that unites them all together, but you can evaluate all the genre diversity within one festival!
Looking at DREADXP in publishers, I assumed that Amanda The Adventurr definitely one of the immigrants of some number of license plates DREADX COLECTION. The assumption turned out to be not true, but not far from the truth: in April 2022 on the ITCH website.IO was held by The Dreadxp Found Footage Jam, where the "pilot release" of the game was presented. The second place took, by the way.
In any case, here we have a first -person horror with puzzles, the complexity of which will not be possible to judge by demo, to my regret. Although, knowing modern horror, it seems to me that there will be no special problems. Except for one – you need to at least superficially understand English. He, of course, is simple here, but nevertheless.
And, well, at least here: in addition to the obvious support on the animated children’s developmental shows a la Dashi travelers, The design of Amanda itself has a clear reference to Mickey Mouse. I am serious, pay attention to the type and behavior of her hairstyle.
My OP from Spy Bros. (Pipi & Bibi’s dx) I was probably heard even on the street, because at first I played it, left a note with the signature "Believes Vaib Bonanza Bros."And only now, when writing this blog, it climbed to read its description, where it is written in white on the blue" Remake of the 1991 Arcadance Game, which had previously not had a port for home consoles ". Moreover: the original was Eroge, which further enhanced the volume of my creeping roof.
In terms of gameplay, the game does not have any strong features, except for the difference between playable brothers and sisters. The brothers have laser pistols, thanks to which they can throw opponents alone on the lower floors or even at the level, which allows you to get rid of them for a short time. The sisters, although they overturn all enemies in a heap in one tackle, they do not fall to the lower floors, which delivers many problems when passing. So I recommend looking at it as a higher difficulty if you decide to buy Spy Bros. (Pipi & Bibi’s dx) V Steam or on Switch.
Super 56 – One of the same collections with a bunch of fleeting meme-games for one or two actions on average, united by a single topic. So, for example, at SPOOKWARE, published previously mentioned DREADXP, Such a theme is "Films of Category B Horror" with the corresponding set of references. IN Super 56 The general theme of the main plot and all the mini-games can be designated as "the surreal world of demons with a great admixture of the Japanese". Appropriate humor is attached, so take it into account.
And although this collection flew into my list of desired, it has one common with SPOOKWARE The problem is not always clear what needs to be done, and the timer ticks. Yes, this problem is solved by constant replaying of a problematic mini-game with a gradual memor of all actions and timings, but it’s not a fact that you will constantly stumble upon it, not to mention the success of the second or even third attempt.
Prison City her main character again reminded me of the existence Far Cry: Blood Dragon. It’s a pity that unlike the child Ubisoft, I cannot recommend this game to everyone and everyone, even though it is Megaman In the wrap Contra.
Yellow -zone Prison City provided for itself at the expense of a technical problem: why the game does not perceive the keyboard as an input device during the passage, although you can choose the buttons in the menu on it?! Moreover: the stick is not perceived, which is why the movement is performed using the cross-cutter, and this is slightly painful on the Xbox One gamepad.
In addition to everything said, there is fancyreelscasino.uk a complaint to the game design, because if you are "inspired" by a series Megaman, then why then do not go to the very end and start giving the player for the victory over the boss any useful ability or subject to search for secrets or new ways? Without this reward, there is absolutely no difference with which location to start stripping, which makes the player’s choice absolutely meaningless.
A group of adventure games turned out to be small, but quite motley and fascinating. VIB everyone copes with the task of loading the player into his world, even despite visual simplicity and/or problems with gameplay.
On gifs from Radio The Universe I licked a long time ago, as I signed on the developer on Twitter. And for this reason, the release of her demo version was met with a rather loud cry "finally!". Is it true. After a failure attempt to play in Alder Choke On my laptop without 1050 Ti, I was ready in advance for the worst, for the noise and chromatic aberrations are a devil’s toy, which is very easy not to cope with!
The game started. At the same time, to my surprise, I played with minimal brakes! Yes, when chaos began on the screen and the number of enemies on the screen began to approach the top ten in the same room, FPS sagged a little, but no more.
In general, the management and the combat system here is quite standard. If you played, for example, in Hyper Light Drifter, then the situation will be clear. Although with the number of lives, one has to come to terms at first, since the heroine from the start walks with only one unit of health and therefore any poke is deadly. Later, the number of lives can be raised due to pumping, which I did not understand a little because of the poor knowledge of the English language: experience falls from the same robots each time in different ways. Although, you get used to this quite quickly, for most of it is extracted from destroyed boxes.
In general, from Radio The Universe I was satisfied. Almost. So far, a jump is extremely crooked in the game: then you can jump to another from one edge of the location; You cannot jump from one magician to another, because the heroine decides to jump down; then you sharply change the direction of flight straight along the tangent in the abyss. One could also complain about the fat content of some opponents, but they are most often found as mini-bosses and further their amount of health will be reduced several times.
OGU and the Secret Forest – Simple and uninhabited Korean Zelda Crane with a charm of a summer children’s adventure. Good, bright, funny and measured, even despite the large number of events taking place with the hero. I would even say that the emphasis in it is more on the study, conversations and solving light riddles than on the battles. And this is very good, since the fighting system of the game is primitive: one poke and that’s it. Later, of course, the opportunity to dance to restore health, but it will only be available only outside the battle.
Cynthia: Hidden in the Moonshadow – This is the case when getting into "yellow zone"It did not occur due to discontent with some aspect and problems, but just because of the insufficient amount of time spent on it. And although in the first minutes of 10 minutes to her web she reminded me very much The Hobbit, mechanics and invisible walls are more like Tomb Raider. So I do not presume to recommend or dissuade from familiarization.
There is a lot to paint a lot here and how glad I am to this! Kh.
Two of the three games presented in this group are on the story, accompanying everything perfectly painted art and mini-players, which I did not expect to see at all.
Robolife2 – Nova duty
U Room of Depression There is, in my opinion, one serious drawback – she says everything directly. And it would be okay if the story itself did, but there is a storyteller above it, pronouncing absolutely everything shown by the sentences of the category "This is what a person feels in depression!"And" this is how people think in depression!". And so that this information is fixed in the player’s head, he also repeats everything at the beginning and at the end of each chapter, emphasizing once again “look, look, look, look!"
Okay, I understand that they will probably not understand me further, but. The story of the girl itself and all the mini-games made are simple and good here, although sometimes they ruin the pace of the narrative with delaying here and there for the sake of invested in Room of Depression meaning, however! without a narrator, in my opinion it would be much better. In extreme cases, they could register everything in the manner The Beginner’s Guide, but alas: what is there, that is.
WITH Fake Heart Everything is much easier. Not every chapter has a mini-game, but there is enough text and interesting ideas to keep the player’s attention. Although, nevertheless, in the demo there is one unpleasant bug in the last chapter, where at the time of the climax the English changes to Korean and after two significant events completely ceases to perceive the keys, which is why the chapter will not come out.
On Stopgame, as I noticed, having previously studied the design of several thematic blogs and a recent collection from Alexander Bursov in the "First Street" section, to leave links to projects with a high age rating. And if such a thing, then for the sake of the safety of the blog hereinafter, will cost only screenshots. I hope for your understanding.
In addition, besides the fact that Robolife2 – Nova Duty is a typical representative of the genre Hentai Novell, so no plot or gameplay level Fear and Hunger You do not have to expect. And I took it for consideration only in order to Dreamcutter I did not feel lonely, laughing with a reference to the Evangelion in the section of the screenshots.
However, in fairness, there is still gameplay in the game and it can conditionally be divided into two parts: management and battles. They are united by their customization of Android, in which you can replace the body, hands and head. And depending on the selected parts of the body in Robo-chan, the appearance will not only change, but also the characteristics. The higher they are, the higher the earnings will be after returning from work to which it can be sent. And, in fact, this is all that can be said about management, since even the mechanics of fatigue from similar projects was replaced by the word "probability of infection with a virus".
But about battles in Robolife2 There is already something to say, since they are strange here. To begin with, I do not understand whether the characteristics of the Android affect the indicators of the attack, since even with the hands of the third level on enemies, as a common blow, as much damage was applied as before. But this is what the established parts of the body and microcircuits – a pool of active abilities during the battle, precisely affect. And they can be applied during the battle during the battle at least in the chosen order, and then sit and wait for their rollback. In theory, you should punish you for this, because in order to protect against incoming damage it is necessary to use the abilities of color similar to the attack of the enemy. In practice, it is much faster to make a combo out of everything that is available and later just sit, weave and wait for kickbacks. Especially when you have to fight against the boss, which blocks the use of some abilities for a couple of moves.
So yes, Robolife2 Located in yellow zone to a greater extent for the above reason. It’s a shame when the combat system has a potential depth, which actually quickly slides to the closing of the entire accessible capabilities on this move without any thought of tactics. And I don’t write this yet about the fact that there are fewer battles themselves than I would like. In addition, they are also slightly tightened!
Robolife2 – Nova Duty
Robolife2 – Nova Duty
Robolife2 – Nova Duty
Robolife2 – Nova Duty
Robolife2 – Nova Duty
Being a fan of Lovecraft’s fan of work according to the minority, I simply could not not distinguish everything that was connected with the otherworldly htonu into a separate group, which could be characterized only by "next saturatives". Someday I will wait for the direct game adaptation of my favorite stories without alien impurities, but this will happen, looking at the representatives below, not soon.
Necronomnomnom: Eldritch Horror Dating – This is a very graphone visual short story, every frame of which wants to make the wallpaper of their desktop. And although the FPS indicator in the area of less than 30 does not interfere with the “play” in the representatives of this genre, to see the slow animation of the appearance of the text on the screen was slightly depressing.
On the other hand, the short story is written quite simply and pleasant, jokes and references cause a smile, and the ending is quite in the spirit of a good saturated. I was satisfied.
Madshot: Road to Madness It turned out exactly what he looks from the side – Timkiller. The closest thing could be described as Crimsonland With a side view.
The only serious distinguishing feature of this game in front of its analogues is the development mechanics, where you are given either an improvement to the choice, or pump it or restore part of the health points. The only problem is that you quickly clog on pumping and self -medication, since the number of improvements affects the survival in the crowd of enemies much more.
From serious advantages in Madshot There is no meta-progression, so that the coins collected during survival go to the purchase of only new heroes and weapons, so there is no sensation of intentional cutting out stats to stretch the pastime in the game.
The Last Case of Benedict Fox I have been waiting since the trailer show, it seems like, presentations from Microsoft, Therefore, it was extremely surprising to discover this meteornating at the Demo Festival. But what was completely expected – I personally could not get acquainted with her. And it would be okay if Benedict Fox I just sagged on FPS, so not: I didn’t start at all! For this reason, I had to sit and look at her passage from my friend in Discord.
And yes, this one The very moment, Which I mentioned in the spoiler at the very beginning of the blog about "Not all games were played by me". Unfortunately, my laptop does not have so good iron and condition for some circumstances, so many major modern games do not go. On the other hand, those that are launched and without problems are held at minimal settings, with a high probability will go on your iron, so regard this as a kind of quality/optimization indicator.
Combat mechanics are similar in essence to the previously mentioned blog Gestalt: plug the enemy until you accumulate a powerful shot from a pistol, with which all living. Moreover, I sat and laughed when with his help my friend began to shoot down the animations of attacks and boss transitions to the next phases. And, unfortunately, such a trick was necessary for passing, because if the tentacles would fall under the last phase, then you can immediately be prepared for the restart, since there are no frarams of invulnerability during the rise from the ground, and therefore any next boss attack becomes lethal.
In addition, at the very beginning of the game, a bug was caught during the pursuit of the roofs: Reylan I did not cope with the control, which is why Benedict fell into the abyss and after the inscription "You Died" the screen became completely black, even though the sounds were still heard against the background after loading the control point. It was cured by the usual crossing.
Sherlock Holmes The Awakened Located in yellow zone For one simple reason: I did not know that demo version was available. Absolute silence in my information, which is strange and not at the same time. So I noticed her almost on the last day of the festival and at least somehow I did not work out with her. Nevertheless, not to note it, being a fan of the original Sherlock Holmes and Lovecraft, I just can’t.
If you believe the filter, then at this festival there were only 19 rhythm-games. Of these, only two of them came across my eyes and. Each of them turned out to be good in its own way. Although both have one significant drawback, which, I hope, will be corrected on the release – the inability to change the layout for the gamepad.
But in general to visual techniques in Rina Rhythmerror Nevertheless, you can find fault, since on some maps the "notes" merge with the background, complicating the already sometimes complex segments.
However, receiving the Perfect and/or Full Combo dies in the game is not so complicated, since there is no punishment for premature pressing of buttons. For this reason, even with very low experience in rhythm games, you can safely go through all the light and medium cards, while on difficult sake of the cherished dick you will have to spend time.
But in Blue Wednesday You can’t press earlier, it blocks the nearest note in the line. True, for a couple of errors the game does not punish in any way, since it is completely and completely oriented. On the other hand, and there is no need to wait for any encouragement for the perfectly played composition, unless, of course, the ending does not depend on this.
I really hope that Blue Wednesday There will be a linear plot, since the developers in demo do not give the slightest opportunity to replay. Both finished and live. And if the game has several ends depending on your play on the piano, then I will watch them on the yutyub!
But in general, by the number of dialogs and various mini-games in demo version Blue Wednesday it would be possible to calmly move to the group Point-And-Click games, but a group from one single game is definitely not order. But now there is a great transition from one favorite to another!
It somehow happened that I touched the games from this group on the very last day of the festival and they all became favorites for me. Real Hidden Gems! It remains only to wait for the release.
Tourist Trap And Death Corp In many ways they were too similar: funny, cartoon, bright and do not strangle you with their riddles. At least in demo versions. Nevertheless, even if the developers insert illogical riddles into full versions – I will be ready to forgive it, if only everything else remains at the same level. But if you are sorry, another question.
But about The Gray Man say the same thing will not work. An extremely specific visual, conveying the attitude of a psychopath maniac, and the story itself, told from the very not typical of most games, the hero is what bribed me first. But at the same time, this project is very close to yellow zone for many objective reasons.
Alas, the developers could not properly implement the transitions in locations. In order not to arrange a full -fledged lecture: there is no connection between the screens, even if they are in the same room, for which thanks to different angles of inclination and the absence of common “markers”, which could be guided by. Only memorization will help.
The Hunger system is also poorly implemented, due to which the screen begins to be covered with various garbage a la web or mucus. I never found how to clean them or simply did not understand, so the second chapter I probably sat for five minutes and poked into a “terrible” object to finally immerse a long -readable screen into complete darkness and see a bad ending. Moreover, this inconsistency is manifested already in a third of the busy space, since most of the necessary points of interest and transitions are not at all in the middle.
Yes, and you need to get used to the visual style, or in the settings to poke all the options, hoping for a favorable outcome. And since The Gray Man I really do not like it when you poke it, you calmly restore, rolling back and preservation and previously squeezed settings. I really hope that this will not live before the release.
Unlike the previous game, Looking Up I See Only a Ceiling located in yellow zone because of one single thing: short. Literally launch, look at the visual, listen to music, poke into points of interest, reading the short comments of the heroine and finish on this. No, of course, I took it to the penis, you never know, but nevertheless – there is too little content to make at least some conclusions.
Cats. This is the only thing that causes in A Tower Full of Cats At least any interest. No, I do not exclude that someone can love to play in representatives of the "find object" category, but sitting and peering into a practically monotonous image to highlight all the cats, collect all the screws and nuts is boring. And when you find out that there are hidden cats and you are not punished for the jam of each pixel on the screen. Definitely Yellow zone.
Being a lover of puzzles, for me it is not any problem to spend its time at the PC on the passage of some game that is more suitable for a phone or tablet. So yes, four representatives of step -by -step tactics, I will not manage in this blog.
Cursedsword For me, I became interesting primarily by the fact that it was made on the Clickteam Fusion engine, which I bought at one time and did nothing in it and did nothing. And the good, as it turned out, is quite calm on it.
The rest of the game is saturated with mechanics to such an extent that at some point it even becomes boring. True, this will happen if you decide to plunge into it, it is made to go a little and slowly.
Howl – game from a studio known for The Lion’s Song and participating in the development Control, The Settlers , Hitman 1-3 and porting the old parts, as well as Skull and Bones. For the most part, I look, they were engaged in UX and UI design. And yes, I learned about it all by accident during the search for an image for a preview.
Generally, Howl Visually pleasant, music is not annoying, and the tactical component allows you to replay the same situation in different ways. And to return to knock out all the awards it is necessary to completely pump the heroine. And on the one hand, this approach allows the player not to get hung up on one puzzle to collect all the awards, and on the other, the pleasure of finding the perfect solution is slightly disappeared. But this is in any case a purely subjective claim.
Dungeon Drafters Pretty funny game. Not the first that combines "chess", RPG and well -planning mechanics, but nevertheless, they are implemented in it quite organically. However, even so I have a couple of minor complaints. I am a report that they may seem funny, but I can’t do anything with myself when something is in the eyes of me.
First of all, I do not see a single management element that could not have been adapted to the gamepad without any problems. It would be enough to do with arrows for moving or choosing cards from the hand and two buttons to confirm and cancel the choice. About the exit to the menu and other optional things I don’t stutter at all.
And now a more objective claim: Dungeon Drafters does not value the player’s time. Enemies go in turn, so each time you have to look at, though beautiful, but sometimes quite long animations. And okay, the enemy would be alone, but when there are more than three of them. And even over this, the dicks of announcements between you and opponents with a duration of more than a second finally finish off all the interest of this! As a result, by the end of the demo, I just want to fall asleep.
IN yellow zone this group is a game called Lord Ambermase. The plot in her about the typical salvation of the girl from the hands of the evil sorcerer who wants to sacrifice her. And it would be okay if the villain at least somehow took part in the hero’s journey through the Labyrinth, but the only one who is fully communicated to the demo version of the controlled blanch – merchant – merchant. And then she gives more introductory, than in any way comments. As a result, this aspect of the game was not very interesting.
With gameplay is also simple, although much better than with the plot. Even taking into account the presence in the description of the “ability to control time”, which in demo, in fact, is not. At least I hope that the developers are not about step -by -step, because opponents go simultaneously with you.
The most important minus of Lord Ambermase, I think the number of rooms on location. During their research and passage, you manage to yawn several times, even despite the constant throwing up with the game of something new in the type of previously not seen enemy and/or traps. Reduce the number of rooms by half and it would become much better.
A good platformer is usually called those games where the hero’s movement system is at least normally implemented. And although all representatives of this genre do not reach the heights of the Games about the Podanik Mario, however, they do not cause any strong frustration, hostility or inconvenience. In addition, their strength is greater in realized chips and visuals .
Dreamcutter
After familiarization with the demo version Teslagrad 2 I had a desire to get acquainted with the previous part. And although it arose for the sake of curiosity, but, nevertheless, I would like to know if these vaibs were Inside even then, or appeared only now.
In any case, by itself Teslagrad 2, As an interesting Fishechka, it realized the mechanics of magnetism, on which almost the entire left -design is being built: running along the walls, levitation and even throwing boxes into enemies or to build an elevator. And the presence of a sufficiently long jerk with the shots of invulnerability, together with mortality, the heroines from any poke make most staged scenes with pursuit of vigorous and dynamic.
And also here very. "Powerful" musical accompaniment, starting from the start. No, the music itself is good, but I did not expect such backups almost from the very start.
U Nocturnal Very strong narrative wiber Prince of Persia. But to the question "which of?"The answer will not work out anymore.
As a feature Nocturnal offers mechanics tied to the elements of fire and its interaction with the hero, objects, enemies and darkness. Moreover, the latter is realized as something tangible, living and evil. And since the game from Chinese developers, then the main character sets the main character to set fire to his sword from various sources of fire, which, in addition to the usual protection from darkness, increases damage and even allows him to be treated due to the absorption of fire from the blade. Combustion timer as the basis of balance is attached.
The problem, however, the game is still one: to live – you have to run and spin. Yes, it sounds ridiculous, but take into account the fact that there is no block in the game, and opponents do not begin to get damage, which is why it is quite simple to catch the face. Especially when opponents are a whole crowd!
According to screenshots, I thought that It’s a Wrap! – just a video editing program simulator. In fact, the game turned out to be a very good platform with a very interesting hymn, thanks to which the gameplay cycle is divided into two stages: installation and shooting.
During installation, it is necessary to move the blocks of events on the temporary line so that during the second stage the hero can run from point A to point B in accordance with the script. Well, accordingly, during the shooting under the control of the player, the main character is given and the race begins. Each death or failure – a blank double. Fortunately, in demo, almost all levels are easily read and the right solution does not have to look for a long time.
But I still have one claim: some levels require almost 100% accuracy in both stages. So, for example, at the level of "in the vent of the volcano" not only did the dofiga of objects, but you also need to go straight a time for passing to pass. Thank you for at least not pixel pixel! I really hope that there will not be the same stuffiness in the release version.
Although in demo, in addition to 80% of several arts censused by darkness, there was no fairly easily dressed secondary heroine. And, it seems to me that this is even good, looking at the fourth screenshot on the game page in Steam, with all its appearance reminiscent of the existence of Axel in Harlem meme .
On the other hand, I enjoyed gameplay. And this is even spent on a very unnatural acceleration during a jump, to which, however, you quickly get used to. Especially when an understanding of all its value comes in terms of quick avoidance of damage
But the most important feature Dreamcutter – The braid of the same name is in the hands of the main character, which is used not only for the destruction of all malicious living creatures in the district, but also as an instrument for overcoming obstacles. And although no one will be surprised by the possibility of throwing a weapon into the wall in order to climb it or steam through it with its help in air flows through the corridor with peaks in the air flow, nevertheless, this is well realized.
True, there weren’t any problems. At the end of the demo, he throws you into the area with constantly sparkling crowds of enemies without the possibility. It was absolutely not clear to me what to do there, so in the end I decided to return to the previous zone, and. The game broke! Instead of the transition, there was a black screen, the music was layered on each other and no opportunity to go to the main menu. Which is even sadder – after the restart it was impossible to continue from the control point. I hope that in the release version all this will not be.
Dreamcutter
Dreamcutter
Dreamcutter
Dreamcutter
Dreamcutter
IN yellow zone We have platformers Colored Effects. And not because it is bad, but because I have already seen enough of games with the concept of a change of flowers in the vidos about gamjems, so I was not impressed. The only interesting thing for me is a gamedic approach to the bosses, but no more.
Here are the games that I liked and which deserve recommendations for familiarization, but to put them in any genre group or features did not work out.
Being a great lover of the detective genre, I just could not ignore the game, the development of which has long been "monitored" on Twitter – Shadows of Doubt. And since it was more or less written about it here, I only have a little necessary. Due to the high demand to iron and low FPS, even at the most minimal settings, I had to look at an attempt to pass it in the discord.
And the only serious problem is a strange ventilation, which you reached or not. Because of her, it was very funny to observe the growing panic of my friend during the raid of the police on the victim’s apartment.
So I’m waiting and I advise you!
As in the case of the previous game, after passing Greedventory I also had to observe through a broadcast in a discord. And the reason for this was simple: serious fps drawdown. Although, to be honest, I frankly do not understand that in this game it may be such that Intel (R) HD Graphics 630 is hardly processed.
And then it would be only if the brakes were the only obstacle, so because the clicks on the mouse buttons are read with an easy delay, and in Greedventory A quick reaction is necessary for protection and parrying, so I could not even master the training!
And now all the above described a little disappointed me, so the game is actually interesting. In essence, this is a kind of mixture of RPG elements with tactical Point-And-Click. What is the previously mentioned carriage mechanics, which not only makes it possible to inflict a lot of damage, but also redirect the bank of his character he had thrown into his character. And this I am silent about the presence of active skills obtained by putting on various accessories!
WITH Affogato I have a strange relationship. On the one hand, I see in it at the same time a game from the series Persona And the reverse Tower Defense, And on the other hand, the battle with the boss of the demo version survived me like a fresh lemon for the cream, so it turned out to be difficult for me due to several phases and improper pumping. And although he is sitting at me now and giggles giggling only Gremlin, who had mastered her, I still added it to the list of desired and I advise you!
Bleak Sword DX. To some extent, a completely standard isometric slasher with one single thing that distinguishes it among the rest: visual style. Well, the fact that in the publishers we have Devolver Digital and on the soundtrack Jim Gatr. Well, the same Jim Gatrine that OST did for such a small and unknown game called Superbrothers: Sword & Sworcery EP. To this OST-W, then they made an album with remixes, where even Akira Yamaoka participated, but. This is all so, by the way.
For the sake of hokhma: he passed 90% of the demo without the use of the roll, as he generally forgot about its existence and in the end it got out sideways. The boss is not only large and not only in the number of lives, but also aggressive, with three conditional phases, on each of which he begins to add new to his pool of attacks. And to memorize all these patterns without rolling at the same attacks from the basic attack was difficult.
On the other hand, because of this, I had a question to realize endurance, since only an attack consumes it, and you can roll around the battlefield endlessly, which makes it Bleak Sword DX Much easier. And although this judgment is based only on demo versions, but if such a crookedly I managed to die only on the boss, then I think this definitely speaks of its difficulty.
But, given all the above, I begin to understand why the game has such a harsh punishment for losing – canceling all the pumping. Yes, here you are given the opportunity to return everything accumulated back, but only if immediately after death to go through the room in which he died. And we will be honest, it is unlikely that at least someone will succeed in accidentally at the very beginning of the game. And that is why I have a certain share of confidence that all rooms were designed for passing without pumping. If this is actually so, it’s just fine: I don’t want to go through all the rooms from the very beginning for the sake of a chance to win over some complex boss.
Full VOID It reminds me Another World with her all kinds of ways to die and the only right way to survive. Fortunately, at least without the same need to do everything extremely accurately and from almost the first second. So until the trigger of some event will work, no one will drive you. Nevertheless, in a pair of moments, the requirements for timing are present and may spoil the overall impression of the demo version.
I would never have thought that I would find a mini-game of hacking from a separate project Deus Ex: Human Revolution. At least this was my first association from Drop. And in fact, even the same problem is present here, despite the many of its own individual mechanics: Timer.
Due to the fact that hacking occurs in real time, the faster you click on all available buttons and respond to arising situations, the faster and more efficiently you will pass the levels. Well, the faster you will die, of course.
Nevertheless, with each new added chip in gameplay Drop begins to acquire a kind of tactical component: whether to continue the server hack or reinsurance and roll back the license check, for example. A plus here is also an adequate pumping system in the store due to money received both for the performance of the main tasks and additional. You can stick in it, but I would like to see, to be honest, it on the phone/tablet. The style, at least, allows.
I would never have thought that I would see a full -fledged game from Laura Shigihara, known as a composer for such little -known games as: The Basement Collection , To the moon , DELTARUNE , World of Warcraft , Plants vs. Zombies and t.D. Yes, Mr. Saitou is a typical visual novel on RPGMaker By analogy with To the moon, But with her visual style, music and atmosphere, she was able to not only hook me, but even make me count on dialogs. And this, by the way, managed to make far from all games from the list that I even liked it very much.
I will re -quote me written in this blog under the game Elypse:
Games from this category can have interesting ideas, gameplay or visual style, but the number of problems does not cause any desire to recommend them to familiarize them or simply time was not enough for the final verdict
Ribby: The Game And Mr. Saitou In many ways, in addition to the common belonging to the genre of "visual novels on the engine RPGMaker-A ", similar. At least both are aimed at an adult audience, build a narrative on a humor, visual style and highlight the construction of friendly relations between the main characters and other characters during their adventure. Only if Mr. Saitou is a truly bright and kind game, then here Ribby With all his might, he tries to seem to her that he involuntarily causes Frustration first, and then disgust.
I can close my eyes to the fact that in demo, each selected collection item fills the gallery of the same picture with the former president of the United States. As well as the absence of a combat segment that I would like to see. Not to mention the puzzle at the very end, which was five or seven seconds, without realizing either the tasks or its solution. However, to close my eyes to the condemnation of the player’s actions and reading notations can no longer. As an example, I will give the very beginning of the game, when the player is outlined in front of the player and give the first full choice.
Zhabka Ribbie wakes up in the forest in an absolute misunderstanding how it turned out to be here, and what happened the day before. Realizing that sitting at the place of help not to wait, he takes a deep breath and. At this moment, two options appear on the screen to choose from. The first reads "Get up"that in every sense definitely looks like a truly true option. What cannot be said about the second, on which simple human is written "Give and die".
Understand me right, I am a simple person: I see the opportunity to giggle with the developers – I use. And this second option proposed by the game is literally from scratch with its absurdity, in addition to banal interest in front of the red button, causes anticipation of a probable joke, no matter how bad or obvious it was. Only now Ribby He does not know how to joke.
When pressing the second option, the game gives out "People. Seriously? Ok, here is your Game Over. You wanted it? Jerk. Try it again!", after which the exposure starts again. And although after that I was in a complete stupor, it did not stop me from clicking there again. The second time the game asked a question "For what?"And by issuing"It’s rude", repeated the same chain of actions to launch the introductory" Katsen ". And already on the third click on the second option, the whole essence of this event began to slowly reach me, for in addition to the question "What’s wrong with you?"The game also asks"Why are you doing this?", providing a new couple of answers:"I don’t know" And "Why then is this option here?"
If you choose the first option, then the game will give out "I don’t know either!", and if the second -"Carcass". The difference in the root ends on this, since then the phrase goes on "I have a plan", after which for three clicks"Give and die"Ribbie begins to answer"No". On the fourth game, it finally “breaks”, giving out a profit of the usual Game Over screen “inscription”You are touched"And commenting on this by the phrase a la"Lord, you just act on my nerves, but now I don’t care!" And. That’s all. No more reaction to jamming.
And in my head at that time I had only one question: why was it all at all? Absolutely all this echent is empty, unsuccessful and not even affecting the gameplay. The heroine literally has a status in her file cabinet, which could change depending on your choice, affecting either the dialogs or on the battle, which, I recall, did not show in demoovence! But no! And this only one of the examples, since further – more!
And you sit after passing this demo, reflect on why, why and for whom this game is done at all, and then you pay attention to tags and the answer is simple: not for me.
